MOTILE
Fast · FragileCrosses the arena and reaches weakened prey first. Staying unharmed builds extra flow speed, but its membrane breaks easily.
The field guide
Meet the organisms, learn the trade-offs, and explore what grows beyond your first run.
One run
From a fragile beginning to a body full of borrowed biology. Follow the rhythm of a Symbiosis run through actual gameplay.




The evolution
Biomass, matured chambers and boss organelles gate every stage, so a form is something you reached, never something you bought.
The decision
Ten objective families run across twelve chapters, and several of them cannot be solved by shooting harder.
Four more wait in the chapters: Protect Division, Carry Nutrient, Hold Current, and Cross Membrane.
Before the first cell
Choose speed, resilience, hunger or efficiency. Each germline changes how you survive, with its own strengths, costs and innate ability. Host your first symbiont to awaken it, then cultivate your lineage between runs.
Crosses the arena and reaches weakened prey first. Staying unharmed builds extra flow speed, but its membrane breaks easily.
Survives the mistake Motile does not. Its membrane braces against one hit every seven seconds, but it moves and feeds slowly.
Paired proto-fangs and rapid engulfing finish prey. Chained captures restore extra metabolism, but a dry spell burns this line out fast.
A seeking proto-impulse fires faster while metabolism is high. Markedly cheaper to sustain, but slower and more exposed.

Between runs
A run ends, but its history carries on. Recover Anima left by earlier life, cultivate your germline, and return to a Biosphere shaped by the way you play.



Meet the inhabitants: common species, dangerous aberrations and the apex organisms waiting at the end of each chapter.
Six ways to play

Twelve chapters, sixty levels, eight forms, four germlines and ten objective families. The mode everything else orbits.
Classic arcade flight. Sixty levels across twelve chapters, thirteen playable vessels, and a multi-phase apex organism at the end of every chapter.
Back-to-back rematches with the twelve apex organisms. The quiet parts removed.
Run-long adaptations and permadeath. Every decision is the last time you get to make it.
Escalating pressure with nowhere to hide. A test of consistency and nerve.
A calmer mode for movement, rhythm and attention. Take a breath inside the microcosmos.