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Animanova
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Animanova

A biological arcade survival game. Begin as a single cell, and evolve by absorbing the organisms you survive.

Developer
Simon Perathoner, Val Gardena (South Tyrol), Italy
Release date
To be announced
Platforms
iPhone and iPad, Android
Price
€3.99 planned, one purchase: no ads, no in-app purchases
Languages
English, Ladin (Gherdëina)
Play
Single player, offline, portrait
Contact
info@perathonersimon.com

Short description

Begin as one cell. Weaken living organisms, touch them, and decide what they become: part of your body, or the energy you need to survive.

About the game

In Animanova’s main mode, Symbiosis, the player is a fragile proto cell in a living microcosmos. Every organism can be weakened and then touched. Integrating it makes its biology part of the player’s body; digesting it buys the energy to survive. Over a run the body passes through eight forms, and each of the twelve chapters ends with an apex organism that leaves something of itself behind.

Between runs, a persistent Biosphere keeps living, and the Bioarchive of 57 lifeforms stays dark until each one is met. Four germlines change how a run is played, and five more modes (Campaign, Boss Rush, Expedition, Gauntlet and Zen) offer other ways to play.

Animanova is one purchase with no advertising, no in-app purchases and no data collection, and it plays offline. It is made by one developer in Val Gardena, and it is playable entirely in English and in Ladin de Gherdëina. To our knowledge, Animanova is the first commercial videogame fully localized in Ladin.

Features

  • Integrate or digest: every organism is a choice between growing and surviving.
  • Eight body forms, four germlines, twelve apex organisms.
  • A Bioarchive of 57 lifeforms, and a Biosphere that lives on between runs.
  • Six modes, controller and keyboard support, haptics, reduced-motion options.
  • Offline, no account, no ads, no in-app purchases, no data collection.
  • English and Ladin (Gherdëina).

Screenshots

iPhone, 1320 × 2868. Click to open the full-size image.

  • The home screenThe home screen
  • Choosing a germline before a runChoosing a germline before a run
  • A grown organism mid-runA grown organism mid-run
  • An objective: cleanse the hostAn objective: cleanse the host
  • Volvox Prime, the first apex organismVolvox Prime, the first apex organism
  • The persistent BiosphereThe persistent Biosphere
  • The Bioarchive, mostly still darkThe Bioarchive, mostly still dark

Video, logo and art

  • Gameplay video (28 s, actual gameplay, with sound)
  • Horizontal logo (SVG, white) · Stacked logo (SVG, white) · Icon (SVG, white) · Icon (PNG, transparent) · App icon (PNG, 512 px)
  • Banner (1024 × 500)

You may use these materials to write about Animanova. Please do not alter the logo.

Contact

Simon Perathoner — info@perathonersimon.com. Review copies are available on request once the game is released. Legal information.

Animanova

A biological arcade odyssey by Simon Perathoner.

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© 2026 Simon Perathoner. All rights reserved. · P.IVA IT 02882450212

Press kit · Animanova